Exporting your Statics
Version 1.0
Original Scripted by DKnight
Fixed and Edited by Ravenal
Observed by Irro and Khaybel
Additons || Directions || Fixed Bugs
Original Additions
- Command "ExportUOL" Designed to take all the statics including checking
some of the statics to make sure it was a static before exporting. Scripted
by DKnight
- Using the power of XML UO Landscaper uses these XML files to import your exported
statics to create on compiling your map, so everytime you wanted to fix something
on you map without altering any of your statics you could do so.
Ravenal's Additions
- Command "AreaExportUOL" Designed to target a bounding box area to
export into a xml file.
- You can now do [AreaExportUOL <Filename> or [ExportUOL <Filename>
for example: [AreaExportUOL DessertTown-Dock and this will create a file in
the certain directory which is editable on top of the ExportUOL.cs script, Example
below.
private const string ExportPath = @"C:\Documents and Settings\Owner\My Documents\UOLandscaper\Exports";
- When Exporting at anytime, there will be a warning gump to warn you if you wish to do this, don't say we didn't warn you.
Future Possible Additions
- ImportUOL, will import all the XML files inside your ExportPath and such,
this will have a warning gump before you import
- ImportUOL <Filename>, will import a specific filename you requested,
that is within your ExportPath.
Directions on how to Export your Statics and use it in UO Landscaper.
C:\Documents and Settings\Owner\My Documents\UOLandscaper\Paragonix\Map3\Import Files
FIXED BUGS - None at this time...