http://xmlspawner.15.forumer.com/index.php?showtopic=520 1. How would we make this into a repeatable quest? Simple, just set the repeatable property when you hand out the questholder to true GIVE/100 (hits greater than) GETONTRIGMOB,Classe=#Mage GETONTRIGMOB,str!99 (strength not equal to) GETONCARRIED,,katana,hue=123 (Does he have a katana in his pack with that hue?) GETONCARRIED,Vladimir?s Katana,katana,visible=true (Does he have a katana in his pack called ?Vladimir?s Katana? and is it visible?) You can also have multiple conditions GETONTRIGMOB,classe=#Hunter & GETONCARRIED,,katana,hue=123 (Is player a hunter AND does he have a katana with a hue of 123) GETONTRIGMOB,Classe=#Hunter | GETONTRIGMOB,Classe=#Mage (Is the player a Hunter OR a Mage) The best way to learn about this kinda stuff is to search through the xmlspawner2.txt file you should have received when you downloaded xmlspawner. 6. For that matter, is there a master list somewhere of all of the keywords that can be used in the CONDITIONS and ACTIONS field? As above? xmlspawner2.txt is your friend For the action field you can use things like? SETONTRIGMOB/name/Vladimir SETONTRIGMOB/str/INC,4 (Increase players str by 4) Best thing to do is have a look through that file and find out what all the keywords do, SETONTHIS SETONNEARBY (we still want a GETONNEARBY) SETONPARENT etc. 7. In the example, if the player doesn't give the NPC any gold, is he still able to do the quest at a later date? What is it that identifies whether or not the player has done this quest, and where is it set and where is it checked? Yes the player can, the thing that stops a player repeating a quest, is the XmlQuestAttachment that the player receives when the quest book is deleted (For non-repeatable quests). You can view a players attachments with the command [getatt and targeting the player. In the NoTriggerOnCarried field, I did a check to see if the player had this attachment (ie had already done the quest). Arte may have to go into more detail if this is still unclear to you, as I?m still not 100% comfortable with attachments yet 8. When taking the gold (or whatever is specified in TAKEBYTYPE) will XMLSpawner always default to searching both the pack and the bank? What if you want it to check for one or the other? Small mistake on my part here, by default TAKEBYTYPE will NOT search a players bank, only his backpack. If you wanted to include the bank in this search you would do this? TAKEBYTYPE,1,10,true/gold (The true is the key thing there) I?m not sure how to do this the other way around (checking players bank and not his pack, but that might not really serve any purpose?) 9. How can we make the treasure chest only accessable by the player who has completed the quest? TreasureMapChests (Different from TreasureChestLevels) have an owner property, whereby if a player other than the owner takes an item out of the chest, he/she becomes criminal. Other than that I don?t know of any ways to restrict access to chests :/ Maybe Arte can shed some light on this. 10. Is there a way to add multiple Actions to a single quest? Yes, break up each part of with a ; This example would do 2x GIVE & 1x SETONTRIGMOB GIVE/sdfsdfsdfdsf/ ;GIVE/sdfsdfsdf/ ;SETONTRIGMOB/sdfsdfsdf/ 11. How to spawn statics? static,xxx 12. How to equip items? EQUIP/itemname/ 13. Set the name of a item to have a differnt color other then yellow apple/movable/false/STEALABLE/true/nameapple 14. Set the HITS and stats on a monster troll/name/Door Guardian/hitsmaxseed/1000/hits/1000/str/200 ------------------------ [add XMLQuestCreditDeed -1 [RandomName [RandomPrefix [allspells [addatt xmlsockets 5 [addatt xmlsocketable [add recipescroll # [Say asdfasdfsd [ItemSay asddfsdf [Emote *grin* [ItemEmote *grin* ------------------------