using System; using Server.Mobiles; using Server.Network; using Server.Items; namespace Server.Items { public class CrimTile : Item { [Constructable] public CrimTile() : base(0x53B) { ItemID = 1339; Movable = false; Hue = 0x2D1; Visible = false; // Feel free to make it visible if you want. } public override bool OnMoveOver(Mobile m) { if (m != null) { m.Criminal = true; } return true; } public CrimTile(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }