I made a spawner that teleports event participants after they have removed everything from thier body.
My questions is that if several people jump on the spawner at the same time could it mistakenly teleport some one that is not naked?
My spawner checks the item count of the triggering mob. If it is >1 it teleports them back to the bank with a message that they must remove all items before being teleported. Otherwise the spawner will teleport them to the event site.
The spawner works great when I test it with one person but I have not tested it with multiple people at the same time.
once the spawner triggers, the triggering mob will just be that person. It will not change until the spawner triggers again at which time it could reassign the triggering mob.
If you want to make sure that a series of spawner entries are all activated when a spawner is triggered rather than having it trigger multiple times to activate multiple entries then put them all into the same subgroup and they will all be spawned together with a single trigger (and therefore the same triggering mob).
Note that if you set up a spawner for sequential spawning and also set it up for triggering, it is possible that each step in the sequence could have a different triggering mob (you can get around this by setting the FreeRun property on the spawner within a sequence).
Also note that the refractory time (Min/MaxRefract properties) determines the minimum waiting time after a spawner has been triggered until it can be triggered again.
Thanks ArteGordon for the info, I figure it would run flawlessly but just wanted to make sure.
This whole spawner is great and I find new things to do with it every time I play with it.
Thanks