CODE |
<Spawns> <Points> <Name>Spawner</Name> <UniqueId>ab8561c7-f6da-4d8e-b6b0-3420a9100f74</UniqueId> <Map>Trammel</Map> <X>2940</X> <Y>753</Y> <Width>0</Width> <Height>0</Height> <CentreX>2940</CentreX> <CentreY>753</CentreY> <CentreZ>3</CentreZ> <Range>10</Range> <MaxCount>2</MaxCount> <MinDelay>120</MinDelay> <MaxDelay>540</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>-1</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>-1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>True</IsRunning> <IsHomeRangeRelative>False</IsHomeRangeRelative> <Objects2>EvoDragon/METAL/false/SETCOLOR/0/DCYCLES/0/SPAWNED/true:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EvoDragonEgg:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EvoDragon/METAL/true/SETCOLOR/0/DCYCLES/0/SPAWNED/true:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |
QUOTE |
<Spawns> <Points> <Name>SubgroupSpawner</Name> <UniqueId>6c07e32c-5c6b-4814-bb14-74467fb777d0</UniqueId> <Map>Felucca</Map> <X>5433</X> <Y>1147</Y> <Width>10</Width> <Height>10</Height> <CentreX>5438</CentreX> <CentreY>1152</CentreY> <CentreZ>0</CentreZ> <Range>5</Range> <MaxCount>2</MaxCount> <MinDelay>5</MinDelay> <MaxDelay>10</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>-1</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>-1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>True</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>orc/hue/50:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=axe/hue/50:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orc/hue/100:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=axe/hue/100:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |