Okay I can set up simple quests just fine that autorewards but what I'm trying to do I can't seem to make work..........is there a way that after completing a give quest instead of item reward I just want the NPC to pass on another clue the reward is the info....
You could give always just give them a simplenote with the info on it as an autoreward.
If you wanted the NPC to actually say or do something when you gave them the item, you could have the Condition field use the GETONGIVEN keyword.
Look at giveharold.xml and harold.npc for an example off an npc that takes an action when they are given something.
from xmlspawner2.txt
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- added the giveharold.xml and harold.npc example that demonstrates the use of the GIVEN and GETONGIVEN keywords. To test this, just [xmlloadhere giveharold.xml and as a player pick up the questholder that spawns. When you give the npc Harold a sword, he will customize it with the triggering players name and give it back to him.
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still limited till after this weekend on those keywords :-/ but guess I'll use the note as reward