Full Version : Locked loot-spawning chests
xmlspawner >>Q&A >>Locked loot-spawning chests


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Jizaboz- 09-14-2008
Here are the properties I have put into the xmlspawner:

woodenchest/ADD/LOOTPACK,Superboss/MOVABLE/false/LOCKED/TRUE/
LOCKLEVEL/40/ADD,0.5/WEAPON,2,2/REQUIREDSKILL/45

The chests spawn fine. Loot spawns fine. After making a correction to my lootpack script as noted in the install notes, the chests can also be lockpicked now. But the major problem now is that once a player picks the chest and opens it, he can't pick up the items. This is strange because examining the props of the loot inside with my admin reveals that movable is set to true on those items.

How do I keep my spawned chests unmovable while allowing the loot inside to be picked up?

Using RunUO ver 2.0 RC2

Jizaboz- 09-18-2008
Come'on guys... I know SOMEONE has done this.... Doesn't anyone know what could be giving me a problem? It's sort of holding up my new dungeon in the meantime :/

Datguy- 09-21-2008

woodenchest/ADD/LOOTPACK,Superboss/MOVABLE/false/LOCKED/TRUE/
LOCKLEVEL/40/ADD,0.5/<WEAPON,2,2/REQUIREDSKILL/45/movable/true

tried that?

Jizaboz- 10-03-2008
The solution turned out to be this:

woodenchest/ADD/LOOTPACK,Superboss/MOVABLE/false/LOCKED/TRUE/
LOCKLEVEL/40/ADD,0.5/WEAPON,2,2/REQUIREDSKILL/45/LiftOverride/TRUE

Thanks anyway though xmlspawner/Checked2.gif