Hi there,
I made a little quest with the spawner: a sailor tells the player a small puzzle-story with a "GUMP,name,2/..." (a Gump with a text entry area). If a player types in the correct answer he gets a new hint for the quest, if he doesn't he have to try again.
To react to the right answer wasn't a problem: Setting the keyword to the right answer, depending on the gump-row. But how can I react to any other answer? When setting another line (depending on the gump) with keyword to "*" it could run this even with the right answer (possibility 50%)... so how could I get this done? *
confused*
Thanks for help

--Anheledir