QUOTE |
- added the AllowNPCTrigger property to each speech entry in talking NPCs that allows npcs to trigger a speech entry. This allows conversing npcs to be set up. This is false by default. An example of this is given in whosonfirst.xml that loads the npcs Abbott.npc and Costello.npc in which they perform part of their classic Who's on First routine. |
QUOTE |
// syntax is SPEECH[,probability][,keywordnumber] // if the object is a mobile then have it speak with optional keyword arg |