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xmlspawner >>Q&A >>Premium Spawner map imported


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Fafnir- 06-26-2006
I just installed your xmlspawner for runuo 2.0 on my test server. I imported the Nerun maps and find that all vendors or doubled up. Two TownCriers at each location, etc.

Is there an easy way to fix this with the xml system? I have been using xmlfind and searching out each type of vendor to delete the extra spawner, but this is quite tedious!

ArteGordon- 06-26-2006
QUOTE (Fafnir @ June 26, 2006 09:37 am)
I just installed your xmlspawner for runuo 2.0 on my test server. I imported the Nerun maps and find that all vendors or doubled up. Two TownCriers at each location, etc.

Is there an easy way to fix this with the xml system? I have been using xmlfind and searching out each type of vendor to delete the extra spawner, but this is quite tedious!

Do you have multiple npcs per spawner defined or do you just have multiple spawners at the same location?
Do you still have the premiumspawners in place? The importing doesnt get rid of any existing spawners.

Fafnir- 06-26-2006
Multiple xmlspawners at the same location. One on top of the other.

I first spawned with Premium Spawner, but deleted all of those. I still have the Premium Spawner installed, but not in use. I respawned by importing the Nerun maps using xmlspawner function. Does the Nerun map double p on vendors? I have seen this before on shards. Two of each vendor type at each location.

ArteGordon- 06-26-2006
QUOTE (Fafnir @ June 26, 2006 11:20 am)
Multiple xmlspawners at the same location. One on top of the other.

I first spawned with Premium Spawner, but deleted all of those. I still have the Premium Spawner installed, but not in use. I respawned by importing the Nerun maps using xmlspawner function. Does the Nerun map double p on vendors? I have seen this before on shards. Two of each vendor type at each location.

I think that he may have changed his latest maps to get rid of multiple vendors.

Fafnir- 06-26-2006
This was just yesterday that I downloaded the Nerun for the 2.0 runuo. So is there any easy way to eliminate that second xmlspawner or am I stuck with visiting each location and deleting it manually?

ArteGordon- 06-26-2006
no easy way I'm afraid.

Fafnir- 06-26-2006
ok, I found the problem. Nerun's instructions say to paste his Data and Scripts directories over the distribution directory. (Go to "c:\RunUO 2.0\" (RunUO root directory) and paste them...).

Of course, his maps are in different directories/files, so when I imported the maps in Data/Monsters I got 2 of each. One from his Vendors.map and one from the existing spawns.map.

Deleting the spawners in the shard and renaming the extra spawn map and now I have half as many vendors! :-)