Full Version : Quest rewards
xmlspawner >>Q&A >>Quest rewards


<< Prev | Next >>

Lord Hog Fred- 10-14-2006
QUOTE (ArteGordon @ October 11, 2006 01:22 am)
QUOTE (Lord Hog Fred @ October 10, 2006 06:46 pm)
Um, just a question Arte.
How can I add random rewards to my autoreward bag?
BAsically I have a bag on the autoreward which gives between 500 - 100 gold and some gems, but I'd like to be able to add "rare" rewards, so have say a 10% chance of recieving ArtifactX for example. Is this possible with autoreward?
Cheers smile.gif,

You can do something like this

.../rewardstring/@bag/ADD,0.1/ArtifactX/ADD/gold,500

Perfect that's exactly what I wanted biggrin.gif
As always you have all the features we need biggrin.gif

ArteGordon- 03-14-2007
QUOTE (Vladimir @ October 09, 2006 06:53 am)
Hi there

I had a complaint that a quest book I was giving out through a spawner, with gold as a reward, allowed players to use the gold in the questholder to purchase items before they had completed the quest... is there a way around this?

This is finally fixed! I figured out some trickery to deal with this problem. The fix will be in the upcoming v3.21 release.

Thern- 07-21-2008
Mh i want a random reward for the Players.

But there should be no Items oder Gold.
Stats or Skills should have to be the reward for a completed Quest.

An Example:

0,1 - 0,5 Gain in a random Skill OR 1 random Stat Gain (Dex, Int, Str)

I tryed it with the Questholder and Autoreward:

[...]/autoreward/true/rewardstring/SETONTRIGMOB,0.5/Int,1
[...]/autoreward/true/rewardstring/SET,0.5/Int,1
[...]/autoreward/true/rewardstring/{RNDSTRLIST,Int,1,skills.mining,inc,1}

I tryed it with XMLEdit after completing the Quest, Questholders Autoreward false:

SETONTRIGMOB/SKILL,mining/INC,1,10
SETONTRIGMOB/SKILL,mining/RND,INC,1,10
SETONTRIGMOB/RND,1,50/SKILL,mining/INC
SETONTRIGMOB/RND/SKILL,mining/INC,1,10

But this and other attempts makes no sense for me.

Is something like this possible?