QUOTE (ArteGordon @ October 11, 2006 01:22 am) |
QUOTE (Lord Hog Fred @ October 10, 2006 06:46 pm) | Um, just a question Arte. How can I add random rewards to my autoreward bag? BAsically I have a bag on the autoreward which gives between 500 - 100 gold and some gems, but I'd like to be able to add "rare" rewards, so have say a 10% chance of recieving ArtifactX for example. Is this possible with autoreward? Cheers , |
You can do something like this
.../rewardstring/@bag/ADD,0.1/ArtifactX/ADD/gold,500
|
Perfect that's exactly what I wanted

As always you have all the features we need
QUOTE (Vladimir @ October 09, 2006 06:53 am) |
Hi there
I had a complaint that a quest book I was giving out through a spawner, with gold as a reward, allowed players to use the gold in the questholder to purchase items before they had completed the quest... is there a way around this? |
This is finally fixed! I figured out some trickery to deal with this problem. The fix will be in the upcoming v3.21 release.
Mh i want a random reward for the Players.
But there should be no Items oder Gold.
Stats or Skills should have to be the reward for a completed Quest.
An Example:
0,1 - 0,5 Gain in a random Skill OR 1 random Stat Gain (Dex, Int, Str)
I tryed it with the Questholder and Autoreward:
[...]/autoreward/true/rewardstring/SETONTRIGMOB,0.5/Int,1
[...]/autoreward/true/rewardstring/SET,0.5/Int,1
[...]/autoreward/true/rewardstring/{RNDSTRLIST,Int,1,skills.mining,inc,1}
I tryed it with XMLEdit after completing the Quest, Questholders Autoreward false:
SETONTRIGMOB/SKILL,mining/INC,1,10
SETONTRIGMOB/SKILL,mining/RND,INC,1,10
SETONTRIGMOB/RND,1,50/SKILL,mining/INC
SETONTRIGMOB/RND/SKILL,mining/INC,1,10
But this and other attempts makes no sense for me.
Is something like this possible?