Full Version : QuestNPC triggering
xmlspawner >>Q&A >>QuestNPC triggering


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Vladimir- 06-03-2006
Hi there

With most of the quests that i've made, I like having the NPC saying something to congratulate the player afterwards using SETONTHIS/MSG. so to do this I set autoreward to false to force the player to visit the npc after the quest to get his reward, and on entering the proximity range the NPC would says his congrats and give the reward. However, on quests that use the GIVE or GIVENAMED objectives, the player has to enter the proximity area before finishing the quest, he then gives the items to the npc to finish the quest, but because autoreward is set to false... nothing happens. The player has to move to trigger the reward entry. This confuses alot of ppl no matter how many times i explain it tongue.gif

Is there a way to trigger the reward entry of the questnpc without moving? perhaps on giving the item? becuase i'm not that fond of autorewards tongue.gif. or unless there is a way to get the npc to speak with the autoreward

Thx... Vlad

ArteGordon- 06-03-2006
hmm. interesting. It is certainly possible, but I have to take a look at the code to see if it can currently be manually activated.
If not, I can easily add that capability in.