Full Version : Sequencial spawns and xmlquesting
xmlspawner >>Q&A >>Sequencial spawns and xmlquesting


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Fafnir- 04-23-2006
I'm making a quest and at several of my locations, I have setup a spawner to spawn a sequencial spawn of from 3 to 8 monsters and one final xmlquestnpc to give the quester his next clue.

The problem I am seeing a lot is the last one (the questnpc) is not spawning. He is the only one in the group that will not be killed, so his kill collumn is empty. Each of the others in the group are 1 kill to advance to the next group.

So far, I have not set anything in mindelay and maxdelay on the extended gump, but I use a 5 to 10 second delay on the main prop gump.

I have a value reset, but since the kills come pretty fast, this should not be a factor and I know I am down to the last group because the monsters are no longer spawning. The spawner just sits there.

Any ideas how I can be sure that final npc will spawn when all other groups have been killed?

ArteGordon- 04-25-2006
if you leave the Kills column blank then it means that the sequence will automatically advance on the next tick since it doesnt have to wait for kills. so I am guessing that is what is happening in your case.

If you set the kills to something greater than zero, and then set a reset time (Reset) and the subgroup to reset to (To), it will spawn the npc and since it isnt going to be killed, the spawner will wait until the reset time is reached and then advance to the 'To' subgroup.

You could also post the .xml file and I could take a look.

Fafnir- 04-28-2006
QUOTE (ArteGordon @ April 26, 2006 01:12 am)
if you leave the Kills column blank then it means that the sequence will automatically advance on the next tick since it doesnt have to wait for kills. so I am guessing that is what is happening in your case.

I think that is what was happening. My reset times were too short. I've made some adjustments and it's working now.