Okay so im running a few sequential spwns now got them to work except the following...
Sub 0: *mongbat
Sub 1: *imp
Sub 2: *gargoyle
Sub 3: *Daemon
Sub 4: *Balron
Okay at this point, i want to shut off the spawner with
Sub 5: SETONTHIS/DORESET/TRUE
this shuts the spawner off but it always spawns Sub 0 then shuts off. Any clue why? I have the spawner respawning at intervals of 10-15 sec and Group Spawn set. I figured if the SETONTHIS/DORESET/TRUE it would wait 10-15 sec to hit Sub 0 Again. But by then the spawner would running/false. Now the only way I have found to correct this is by Running a
Sub 5: SETONTHIS/DORESET/TRUE
Sub 6: SETONTHIS/DORESET/TRUE
and this cuts it off and Sub 0 dont respawn. Not sure if this was intended or if im doing something wrong. Thanks in advanced if you know what im talking about.
sounds like you might have the Group property set to true. I would turn that off. What group does is to do a respawn after you completely clear the spawner of the current kills.
I will add an additional check to to the next version to prevent a final respawn if the spawner is turned off by a spawn entry like that.
thanks.
Well once again after toying around with this. I set this up like this.
Sub 0: *Mongbat
Sub 1: *Imp
Sub 2: *Gargoyle
Sub 3: *Daemon
Sub 4: *Balron
Sub 5: SETONTHIS/RUNNING/FALSE
Sub 6: SETONTHIS/DORESET/TRUE
This seemed to fix the respawn of the mongbats after the Balrons die.
I dont have any Required kills to next level and yes Group spawn is set to true.
Right now with this configuration this works seamlessly.
Thanks for the insight arte