QUOTE |
<Spawns> <Points> <Name>BoatSpawn</Name> <UniqueId>025a4250-0e8a-4dcf-9d5a-62809c8879cf</UniqueId> <Map>Felucca</Map> <X>1483</X> <Y>1780</Y> <Width>0</Width> <Height>0</Height> <CentreX>1483</CentreX> <CentreY>1780</CentreY> <CentreZ>-5</CentreZ> <Range>5</Range> <MaxCount>2</MaxCount> <MinDelay>0</MinDelay> <MaxDelay>0</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>-1</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>True</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>simplemap/bounds/(1400,1700,200,200)/newpin/(1496,1778)/newpin/(1495,1812)/newpin/(1481,1780)/protected/true/movable/false:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=smallboat/mapitem/GETONSPAWN,1,serial/nextnavpoint/0:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |
QUOTE |
- added a new item, the SimpleMap that allows you to add/spawn maps with preplaced pins. Set the Bounds property to define the area displayed in the map. To add a pin to the map, just set the NewPin property to the pin location in world coordinates. For example, having a spawner spawn something like simplemap/bounds/(3000,3200,400,400)/newpin/(3100,3350)/protected/true Note, that bounds are set as (x,y,width,height) in world coordinates. You can also insert multiple pins by just adding more newpin assignments. |