QUOTE |
using System; using Server.Engines.Craft; namespace Server.Items { public enum JewelQuality { Low, Regular, Exceptional } public enum GemType { None, StarSapphire, Emerald, Sapphire, Ruby, Citrine, Amethyst, Tourmaline, Amber, Diamond } public abstract class BaseJewel : Item, ICraftable { private AosAttributes m_AosAttributes; private AosElementAttributes m_AosResistances; private AosSkillBonuses m_AosSkillBonuses; private Mobile m_Crafter; private JewelQuality m_Quality; private bool m_PlayerConstructed; private CraftResource m_Resource; private GemType m_GemType; [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter { get{ return m_Crafter; } set{ m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public JewelQuality Quality { get{ return m_Quality; } set{ m_Quality = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public bool PlayerConstructed { get{ return m_PlayerConstructed; } set{ m_PlayerConstructed = value; } } [CommandProperty( AccessLevel.GameMaster )] public AosAttributes Attributes { get{ return m_AosAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosElementAttributes Resistances { get{ return m_AosResistances; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosSkillBonuses SkillBonuses { get{ return m_AosSkillBonuses; } set{} } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); } } [CommandProperty( AccessLevel.GameMaster )] public GemType GemType { get{ return m_GemType; } set{ m_GemType = value; InvalidateProperties(); } } public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } } public override int FireResistance{ get{ return m_AosResistances.Fire; } } public override int ColdResistance{ get{ return m_AosResistances.Cold; } } public override int PoisonResistance{ get{ return m_AosResistances.Poison; } } public override int EnergyResistance{ get{ return m_AosResistances.Energy; } } public virtual int BaseGemTypeNumber{ get{ return 0; } } public override int LabelNumber { get { if ( m_GemType == GemType.None ) return base.LabelNumber; return BaseGemTypeNumber + (int)m_GemType - 1; } } public virtual int ArtifactRarity{ get{ return 0; } } public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; } public override void OnAdded( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.AddTo( from ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 ) { string modName = this.Serial.ToString(); if ( strBonus != 0 ) from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } from.CheckStatTimers(); } } public override void OnRemoved( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.Remove(); string modName = this.Serial.ToString(); from.RemoveStatMod( modName + "Str" ); from.RemoveStatMod( modName + "Dex" ); from.RemoveStatMod( modName + "Int" ); from.CheckStatTimers(); } } public BaseJewel( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Crafter != null ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ if ( m_Quality == JewelQuality.Exceptional ) list.Add( 1060636 ); // exceptional int prop; if ( (prop = ArtifactRarity) > 0 ) list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~ if ( (prop = m_AosAttributes.WeaponDamage) != 0 ) list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~% if ( (prop = m_AosAttributes.DefendChance) != 0 ) list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusDex) != 0 ) list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~ if ( (prop = m_AosAttributes.EnhancePotions) != 0 ) list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~% if ( (prop = m_AosAttributes.CastRecovery) != 0 ) list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~ if ( (prop = m_AosAttributes.CastSpeed) != 0 ) list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~ if ( (prop = m_AosAttributes.AttackChance) != 0 ) list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusHits) != 0 ) list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~ if ( (prop = m_AosAttributes.BonusInt) != 0 ) list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~ if ( (prop = m_AosAttributes.LowerManaCost) != 0 ) list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~% if ( (prop = m_AosAttributes.LowerRegCost) != 0 ) list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~% if ( (prop = m_AosAttributes.Luck) != 0 ) list.Add( 1060436, prop.ToString() ); // luck ~1_val~ if ( (prop = m_AosAttributes.BonusMana) != 0 ) list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~ if ( (prop = m_AosAttributes.RegenMana) != 0 ) list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~ if ( (prop = m_AosAttributes.NightSight) != 0 ) list.Add( 1060441 ); // night sight if ( (prop = m_AosAttributes.ReflectPhysical) != 0 ) list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~% if ( (prop = m_AosAttributes.RegenStam) != 0 ) list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~ if ( (prop = m_AosAttributes.RegenHits) != 0 ) list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~ if ( (prop = m_AosAttributes.SpellChanneling) != 0 ) list.Add( 1060482 ); // spell channeling if ( (prop = m_AosAttributes.SpellDamage) != 0 ) list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~% if ( (prop = m_AosAttributes.BonusStam) != 0 ) list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~ if ( (prop = m_AosAttributes.BonusStr) != 0 ) list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~ if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% base.AddResistanceProperties( list ); } #region Serialization private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf ) { if ( setIf ) flags |= toSet; } private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet ) { return ( (flags & toGet) != 0 ); } [Flags] private enum SaveFlag { None = 0x00000000, Attributes = 0x00000002, SkillBonuses = 0x00000008, Resistances = 0x00000010, PlayerConstructed = 0x00000080, Crafter = 0x00000100, Quality = 0x00000200 } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 5 ); // version SaveFlag flags = SaveFlag.None; SetSaveFlag( ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty ); SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty ); SetSaveFlag( ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty ); SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false ); SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null ); SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != JewelQuality.Regular ); writer.WriteEncodedInt( (int) flags ); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes.Serialize( writer ); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses.Serialize( writer ); if ( GetSaveFlag( flags, SaveFlag.Resistances ) ) m_AosResistances.Serialize( writer ); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) writer.Write( (Mobile) m_Crafter ); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) writer.WriteEncodedInt( (int) m_Quality ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); else m_AosSkillBonuses = new AosSkillBonuses( this ); if ( GetSaveFlag( flags, SaveFlag.Resistances ) ) m_AosResistances = new AosElementAttributes( this, reader ); else m_AosResistances = new AosElementAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (JewelQuality)reader.ReadEncodedInt(); else m_Quality = JewelQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; break; } case 4: { m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { m_AosAttributes = new AosAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); goto case 2; } case 2: { m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (JewelQuality)reader.ReadInt(); break; } case 0: { m_Crafter = null; m_Quality = JewelQuality.Regular; break; } } if ( version < 2 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted if ( version < 3 ) { m_AosAttributes = new AosAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_AosResistances = new AosElementAttributes( this ); } if ( version < 4 ) m_Resource = CraftResource.Iron; m_GemType = GemType.None; } #endregion #region ICraftable Members public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { int i_skill = (int)(from.Skills.ItemID.Value - 100); if (i_skill >= 20 && !(tool is BaseRunicTool)) { int i_numberof = (int)(i_skill/20); int i_lowerend = (int)(i_skill - 30); if (i_lowerend <= 10) i_lowerend = 10; int i_upperend = (int)(i_skill +10); if ( i_upperend >= 100) i_upperend = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, i_numberof, i_lowerend, i_upperend); } if (tool is BaseRunicTool) { int runicminattributes = 0; int runicminintensity = 0; int runicmaxintensity = 0; BaseRunicTool t_tool = tool as BaseRunicTool; string s_runicresource = Convert.ToString(t_tool.Resource); if (s_runicresource == "DullCopper" ) runicminattributes = 2; if (s_runicresource == "DullCopper" ) runicminintensity = 10; if (s_runicresource == "DullCopper" ) runicmaxintensity = 35; if (s_runicresource == "Copper" ) runicminattributes = 2; if (s_runicresource == "Copper" ) runicminintensity = 25; if (s_runicresource == "Copper" ) runicmaxintensity = 50; if (s_runicresource == "Golden" ) runicminattributes = 3; if (s_runicresource == "Golden" ) runicminintensity = 35; if (s_runicresource == "Golden" ) runicmaxintensity = 75; if (s_runicresource == "Agapite" ) runicminattributes = 4; if (s_runicresource == "Agapite" ) runicminintensity = 40; if (s_runicresource == "Agapite" ) runicmaxintensity = 80; if (s_runicresource == "Verite" ) runicminattributes = 6; if (s_runicresource == "Verite" ) runicminintensity = 45; if (s_runicresource == "Verite" ) runicmaxintensity = 90; if (s_runicresource == "Valorite" ) runicminattributes = 7; if (s_runicresource == "Valorite" ) runicminintensity = 50; if (s_runicresource == "Valorite" ) runicmaxintensity = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, runicminattributes, runicminintensity, runicmaxintensity); } Quality = (JewelQuality)quality; if ( makersMark ) Crafter = from; Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Ressources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); PlayerConstructed = true; CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Hue = 0; if ( 1 < craftItem.Ressources.Count ) { resourceType = craftItem.Ressources.GetAt( 1 ).ItemType; if ( resourceType == typeof( StarSapphire ) ) GemType = GemType.StarSapphire; else if ( resourceType == typeof( Emerald ) ) GemType = GemType.Emerald; else if ( resourceType == typeof( Sapphire ) ) GemType = GemType.Sapphire; else if ( resourceType == typeof( Ruby ) ) GemType = GemType.Ruby; else if ( resourceType == typeof( Citrine ) ) GemType = GemType.Citrine; else if ( resourceType == typeof( Amethyst ) ) GemType = GemType.Amethyst; else if ( resourceType == typeof( Tourmaline ) ) GemType = GemType.Tourmaline; else if ( resourceType == typeof( Amber ) ) GemType = GemType.Amber; else if ( resourceType == typeof( Diamond ) ) GemType = GemType.Diamond; } return 1; } #endregion } } |