I'm just trying to make a condition with GETONTRIGMOB. So.. the main function should be something like "pet trap".
(AllowNPCTrig=True, Max/MinD=3s, ProximityRange=3)
there is the syntax, I used. It works well (there is another spawner, which reacts to cursed pet, but it isn't important) except for ignoring the condition
Controled=True & Str>150 & Summoned=False & IsBonded=TrueThe second way i tryed to make a condition was with PlayerTriggerProp -> that worked beuatiful.. But the CPU usage was increasing in sequence of 3s (Min/MaxD) about 30% .
I'll be glad for any help
(I hope you understood my problem, sry my english
)