Hi,
I have searched the forums for last 2 days and did not find the answer so forgive me if that was already asked I really tried.
I am making a simple easter quest and do not want to use the autoreward method, basically the players will have to return to the questNPC when the objectives are completed.
I am trying to give out items in a bag but unfortunately it doesn't seem to work right.
here is the syntaxt of the Give statement that I used.
GIVE/@bag/ADD/ruby,10
God knows how many other parameters I tried....... but this is the latest.
Thanks in advance ....
EDIT: Never mind I found the solution ROFL........ trash the "@" and it works like a charm....... *blushes in shame*
you can also use the grouping brackets <> like this
GIVE/<bag/ADD/ruby,10>
from xmlspawner2.txt
QUOTE |
- added the GIVE keyword which is used as a spawn spec, and is "spawned" just like a regular mob/item. The syntax is the same as the ADD keyword, but the item is placed directly into the pack of the player that triggered the spawner, "GIVE/itemtype", or "GIVE,probability/itemtype", or "GIVE,probability/<itemtype/prop1/value/prop2/value...>"
|
Thanks Arte..... you're the best