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<?xml version="1.0" standalone="yes"?> <XmlQuestNPC> <NPC> <Name>Bolton</Name> <Running>True</Running> <ProximityRange>3</ProximityRange> <NoTriggerOnCarried>SkeletalQuest1,Visible=true | SkeletalQuest2,Visible=true | 100SkeletalArrows,Visible=true | 200SkeletalArrows,Visible=true | 500SkeletalArrows,Visible=true | 1000SkeletalArrows,Visible=true | 50Skele</NoTriggerOnCarried> <AllowGhost>False</AllowGhost> <SpeechPace>1</SpeechPace> <ResetTime>1</ResetTime> <ConfigFile>Bolton</ConfigFile> <SpeechEntries>15</SpeechEntries> </NPC> <SpeechEntry> <EntryNumber>0</EntryNumber> <ID>0</ID> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>True</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>10</EntryNumber> <ID>10</ID> <Text>Yo yo dawg get down with this shisnaz LOL.</Text> <Condition>~GETONCARRIED,SkeletalSword,Visible=true</Condition> <DependsOn>-1</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>20</EntryNumber> <ID>20</ID> <Text>Would you like to make me pretty? Skeletal Pretty?</Text> <DependsOn>10</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>True</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>30</EntryNumber> <ID>30</ID> <Keywords>yes,ok</Keywords> <DependsOn>20</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> <Gump>GUMP,Bolton,4/Well around here there is a gateway near a tombstone to get to the SkeletalTemple. The God of Skeletal only spawns at night though. Could you go and bring back the blade of the skeletons from a Skeletal person. Could you do that for me?;yes;ok</Gump> </SpeechEntry> <SpeechEntry> <EntryNumber>40</EntryNumber> <ID>40</ID> <Keywords>ok</Keywords> <DependsOn>30,50</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> <Gump>GUMP,Bolton,3/Keep Killing The Skeletal, and find the Skeletal Blade and bring it back to me.</Gump> </SpeechEntry> <SpeechEntry> <EntryNumber>50</EntryNumber> <ID>50</ID> <Keywords>accept</Keywords> <Action>GIVE/<questholder/name/Skeletal1/notestring/Find the SkeletalBlade./objective1/COLLECT,SkeletalBlade,1/autoreward/true/rewardstring/ADD/SkeletalSword,1</Action> <DependsOn>40</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>60</EntryNumber> <ID>60</ID> <Text>Aw you are very skilled. Want to try Skeletal Quest 2? If so, say Quest2.</Text> <Condition>GETONCARRIED,SkeletalSword,Visible=true</Condition> <DependsOn>-1</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>70</EntryNumber> <ID>70</ID> <Text>If you would like to get some more arrows for your bow, say arrows.</Text> <Condition>GETONCARRIED,SkeletalBow,Visible=true</Condition> <DependsOn>-1</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>True</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>80</EntryNumber> <ID>80</ID> <Text>Say 50, 100, 200, 500, 1000. Based on how many arrows you want.</Text> <Keywords>arrows</Keywords> <DependsOn>70</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>True</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>90</EntryNumber> <ID>90</ID> <Keywords>50</Keywords> <Action>GIVE/<questholder/name/50SkeletalArrows/notestring/Collect 50 SkeletalBones from any Skeletal People./objective1/COLLECT,SkeletalBone,50/autorew/ADD/SkeletalArrow,50</Action> <DependsOn>80</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>100</EntryNumber> <ID>100</ID> <Keywords>100</Keywords> <Action>GIVE/<questholder/name/100SkeletalArrows/notestring/Collect 100 Skeletal Bones from any of the Skeletal People./objective1/COLLECT,SkeletalBone,100/autoreward/true/rewardstring/ADD/SkeletalArrow,100</Action> <DependsOn>80</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>110</EntryNumber> <ID>110</ID> <Keywords>200</Keywords> <Action>GIVE/<questholder/name/200SkeletalArrows/notestring/Collect 200 SkeletalBones from the Skeletal people./objective1/COLLECT,SkeletalBone,200/autoreward/true/rewardstring/ADD/SkeletalArrow,200</Action> <DependsOn>80</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>120</EntryNumber> <ID>120</ID> <Keywords>500</Keywords> <Action>GIVE/<questholder/name/500SkeletalArrows/notestring/Collect 500 SkeletalBones from any Skeletal people./objective1/COLLECT,SkeletalBone,500/autoreward/true/rewardstring/ADD/SkeletalArrow,500</Action> <DependsOn>80</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>130</EntryNumber> <ID>130</ID> <Keywords>1000</Keywords> <Action>GIVE/<questholder/name/1000SkeletalArrows/notestring/Collect 1000 SkeletalBones from any Skeletal people./objective1/COLLECT,SkeletalBone,1000/autoreward/true/rewardstring/ADD/SkeletalArrow,1000</Action> <DependsOn>80</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>140</EntryNumber> <ID>140</ID> <Keywords>Quest2</Keywords> <Action>GIVE/<questholder/name/SkeletalQuest2/notestring/Find and Kill The God of the Skeletals./objective1/KILL,SkeletalGod,1/autoreward/true/rewardstring/ADD/SkeletalBow,1</Action> <DependsOn>60</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> </XmlQuestNPC> |
QUOTE (DreadfullyDespized @ November 11, 2006 08:38 pm) |
There is also a problem with your NoTriggerOnCarried string that is not properly formed. Each test has to look like name[,type][,EQUIPPED][,objective,objective,...] Could you give an example? |
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<?xml version="1.0" standalone="yes"?> <XmlQuestNPC> <NPC> <Name>MyTrainer</Name> <Running>True</Running> <ProximityRange>3</ProximityRange> <NoTriggerOnCarried>HealingQuest1,questholder | MageryQuest1,questholder | CarpentryQuest1,questholder | BlacksmithyQuest1,questholder | HuntingQuest1,questholder | CombatQuest1,questholder | SpecialAttacksQuest1,questholder | AlchemyQuest1,questholder | ScribingQuest1,questholder | StealingQuest1,questholder</NoTriggerOnCarried> <AllowGhost>False</AllowGhost> <SpeechPace>1</SpeechPace> <ResetTime>1</ResetTime> <ConfigFile>MyTrainer</ConfigFile> <SpeechEntries>3</SpeechEntries> </NPC> <SpeechEntry> <EntryNumber>10</EntryNumber> <ID>10</ID> <Text>Nice seeing you {GETONTRIGMOB,name}. Would you like some services?</Text> <DependsOn>-1</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>True</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>20</EntryNumber> <ID>20</ID> <Text>I can teach you the basics in Healing, Magery, Carpentry, Blacksmithy, Hunting, Combat, SpecialAttacks, Alchemy, Scribing, Stealing.</Text> <Keywords>services</Keywords> <DependsOn>10</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> <SpeechEntry> <EntryNumber>30</EntryNumber> <ID>30</ID> <Text>I will give you 20 bandages to test out with. Simply double click the bandages and target yourself to use them. Then based on your healing skill, it will heal you in time.</Text> <Keywords>healing</Keywords> <Action>GETONTRIGMOB,hits - 10 & GIVE/bandage,20</Action> <DependsOn>20</DependsOn> <Pause>1</Pause> <PrePause>-1</PrePause> <LockConversation>False</LockConversation> <IgnoreCarried>False</IgnoreCarried> <AllowNPCTrigger>False</AllowNPCTrigger> <SpeechStyle>Regular</SpeechStyle> <SpeechHue>-1</SpeechHue> </SpeechEntry> </XmlQuestNPC> |