QUOTE (Zyle @ May 12, 2006 03:16 pm) |
Well I'm loving the new updates - we just went from a quite old version of XMLSpawner to the newest and there's so much more to learn now, wow! Just wanted to ask, I can't find any documentation about the questpoints system. Is there a way to toggle it on and off? We will definitely use it but I need to do some tweaking to my quests first, and Shadow1980 wants to use these points for something other than just claiming rewards as we already have too many reward systems in place! So I was wondering how can I easily turn it off in the meantime while we figure this stuff out? Also, I can't see anywhere how to set the difficulty level of a quest? Mind you, this could be because I just got home from the pub... Thanks! Zyle edit: Well, I've figured the difficulty setting out - probably should have just tried that part out before I posted about it |
CODE |
public const bool QuestPointsEnabled = true; |
QUOTE (Zyle @ May 12, 2006 04:32 pm) |
Brilliant, thanks Arte That'll give us some time to figure out how we'll use this great addition. The players are already getting excited about these new points they are getting even though they can't do anything with them yet, hehe |
QUOTE (Zyle @ May 13, 2006 08:42 am) |
I've just spent a while trying to figure out why I couldn't view the leaderboard, I was looking for some way to turn it on, but once I gave myself a questpoint I was able to see it - is that as intended? How would I make it so anyone can view it even if they don't have questpoints yet? Thanks |
QUOTE |
public class TopQuestPlayersGump : Gump { private XmlQuestPoints m_attachment; public TopQuestPlayersGump(XmlQuestPoints attachment) : base( 0,0) { if(QuestRankList == null || attachment == null) return; |