QUOTE |
- Added a new proximityrange setting. Setting proximity range to -2 disables both proximity detection as well as free spawning. This allow a spawner to be set to spawn only under external direction by having the ProximityActivated property explicitly set to true by some external agent, such as another spawner, or a switch, etc. This can be used to create spawn chains that are triggered by one spawner, and then propagate to other spawners. e.g. Have a quest spawner that triggers on a player, and then causes another spawner to trigger using the spawn spec "SET/triggermob/TRIGMOB/proximityactivated/true". Because the proximityrange is set to -2, this becomes the only way to activate the spawner. |