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TriggerObject TriggerOnProperty This allows for the ability to make player-proximity triggered spawning also dependent upon a property of any targetable item. This allows spawn chaining by making one spawner dependent on the state of another spawner. It also allows spawners to be made dependent upon things such as switches, doors, number of items, weight, or amount of gold in containers, etc. To use this feature, select the TriggerObject property in the props list, then target the object to trigger off of. Then set the TriggerObjectProperty field with the property and the value to test for. For Example: maxgold=20, or killcount>10, or open=true. Where maxgold, killcount, and open are property names on the objects. Supports <, >, and = operators for testing the values. Supports, int, bool, string, and double value types. |