Awesome, we tried it but noticed the files are for RunUO 2.0, could you possible release it for RunUO 1.0 aswell?
Thanks!
QUOTE (DaLaw @ August 10, 2006 04:54 pm) |
Awesome, we tried it but noticed the files are for RunUO 2.0, could you possible release it for RunUO 1.0 aswell? Thanks! |
I will look into a 1.0 update
(edit)
for now, you can just cut and paste the Serialize/Deserialize methods from the updated xmlquestholder.cs into your current xmlquestholder.cs and that will give you the fix.
Thanks ArteGordon... while DaLaw is adding that I just had another thought...
If i use a SETONTHIS/doreset/true in the same line that gives out the questholder, is that likely to cause problems with the repeatable function?
example line:
GIVE/<questholder/name/The Great White Stag/notestring/Find and tame The Great White Stag, the return to Evadne for your reward!/objective1/Tame The Great White Stag/autoreward/false/repeatable/false ; SETONTHIS/doreset/true
Another thing, if the quest requires them to GIVE an item to the same NPC that hands them their reward, what usually happens is they give him the item, and don't realise that they have to move to trigger the next line. So what most of them do is try using the Talk button to trigger something, as if they were starting again... could this interefere with the repeatability of the quest?
no, I think that the serialization issue is the only problem.