Okay, so I see the example containing the magic words. I went into the [getatt to see if I could edit the properties but it seems as though these words are scripted into the spawner or something of that nature. I want to be able to make a magic word that mimics the drake summoning word...only I don't want it to summon a drake. How do I do this without changing scripts?
for that attachment all of the words are scripted. You would need to mod XmlMagicWord.cs