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xmlspawner >>Q&A >>XmlMagicWord


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Hale- 10-07-2007
Okay, so I see the example containing the magic words. I went into the [getatt to see if I could edit the properties but it seems as though these words are scripted into the spawner or something of that nature. I want to be able to make a magic word that mimics the drake summoning word...only I don't want it to summon a drake. How do I do this without changing scripts?

ArteGordon- 10-07-2007
for that attachment all of the words are scripted. You would need to mod XmlMagicWord.cs