
Nightingale Heartwood – Vampire Lore
By Rosario | January 18, 2014
As a vampire, she's bound to have strengths and weaknesses. These might be different from other vampires due to a different blood line, a change in times, or other unknown reasons. But for most purposes, she's the same as other vampires.
Weaknesses:
-Is mildly uncomfortable/burned under direct sunlight, as any person would be with such pale skin.
-Cannot swim and, instead, sinks like a rock. Prefers to stay away from deep water because of this and childhood trauma.
-Holy water is very painful and burns like acid.
-Silver weapons can be very harmful.
-Blessed oil lit aflame, also known as holy fire, will kill. Lava is equally dangerous.
-Dead man's blood temporarily paralyzes.
-Must drain blood to keep young and strong. Left without blood long enough, she will become more frail until it even becomes difficult to walk.
-Most normal things will hurt her body as it would anyone else. Pain is a very real thing, even though the body can be more easily repaired than most.
Not Weaknesses:
-Has no problem crossing over running water.
-Does not need to ask for permission to enter a house.
-Does not feel the need to count things.
-Holy symbols do have no effect.
-Drowning is not fatal.
-Regular fire is not fatal.
-Super speed/strength
Strengths:
-Healed under direct moonlight. The more full the moon, the stronger the healing.
-Can only fully die if all blood is destroyed or if killed by holy fire or lava.
-Can drain blood from victims to grow stronger. The more blood drained, the stronger she becomes. Sentient creatures give more strength than non-sentient ones.
-Able to put thoughts in people's minds, though they are clearly not their-own thoughts. Usually used as telepathic communication.
-Can charm weak willed men when in succubus form. [Would ask for a succubus shapechange for this, if possible.]
-Unnaturally long life.
-Attunement to Necromancy.
Other weaknesses and strengths will probably be added or changed with time. I'd very much like a GM to poke through this and let me know if all is well before I do anything further though.
No knowledge found here should be used as common knowledge in game. ~ Clarification: This only means if your character wouldn't know anything about vampires previous to you reading this, then they still do not. If they have already had encounters with vampires in the past, then whatever knowledge they have earned IC is still usable.
Some small edits made for clarifications.
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Saving / Printing an entire thread
By TheGuy | January 15, 2014
To do this click on the thread you wish to save.
On the top left hand side it says "Print view" click on that.
Once the page opens up edit the URL and add 'all' to the very end.
Change to
view=printall
Then push enter to display the entire thread on one page.
Example
to
http://forum.uoroleplay.com/viewtopic.php?f=15&t=3446&view=printall
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and as before.
By Orlando | January 15, 2014
She looked around filled with bitter anger and quickly sent out a ping for the children and her youngest cousin. It wasn't long before she could hear Sunielle's tears across the landscape she followed the cobblestone path to the manor of Mauzen Zhau'nil the regent of Narrow Haven. There she met more than one of his forms, collected a few of her belongings, and had a brief exchange about the fate of Sunielle and Astraeous. To be honest Arianna could have cared less of the tiefling, he could rot and die for she didn't feel comfortable bringing a demon into the realm of the gods where both she and Sunielle belonged.
There was an exchange behind the scenes one not visible to Mauzen. Sunielle knew as most Aasimar did that they were cast to walk the crest of Ilaria unless certain circumstances presented themselves and with the otherworldly threats the gods and children of the gods were to come home back to their own realm but the tainted demon flesh of Astraeous would prevent them from entering. She pleaded with Arianna and her heart was moved. She collected the children from Mauzen and then opened a rift in the fabric, a white gate. So as before Arianna, disappeared carrying both the children away, not into the realm of the gods but somewhere lost in time.
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Recounting an adventure
By MadHatter | January 14, 2014
It had been so long since he found himself on the surface world. It all seemed like such a blur.
A vivid memory began to fill his mind.
He had befriended a pack of Dire Wolves to aid him in the sewers. They had been fierce, and he was one of them.
A smile crept across Tzurei's face as he remembered the events. The alligators and rats didn't stand a chance this time.
He had stood over the many corpses in that sewer, breathing in the victory, feeling it all around him. The wolves at his side... the pack... HIS pack. The memories felt good.
But then he was back again, alone at the bar.
"I should visit them soon...." he mumbles to himself.
Tzurei takes another long swig of ale as his mind begins to wander once more.
It was the day he first truly explored Destard. On all previous excursions he had remained on the upper level, in the open expansive cave, quelling the drake and dragon that called it home.
This time, however, he had gone deeper in the caves. He was caught off guard by a hungry dragon.
It was then that another dragon had suddenly come out of no where and saved Tzurei.
This was the day that Tzurei met his long time companion, Kratos.
It was memories like these that were haunting him lately. Tzurei glanced around the bar once more.
He loved the life he had made on the surface... but it seemed the treachery of the Underdark would continue to spew to the surface.
Tzurei knew what must be done...
They all knew...
He just wanted to live his life. But that would have to wait.
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[SVN 97][1/14/2014] Server Update
By TheGuy | January 14, 2014
- Hail Storm spell now uses focus instead of imbuing
- Map2, Dumgeon2 is now fully decorated
- Adjusted damage on meteor swarm, hail storm, lightning strike, and wild fire
- Removed inscription as a double bonus on the above spells. It is now Margery + EvilInt + SDI + Inscribe bonus(all spells)
- The above spells now do pretty close to the same amount of damage. But they target different resist types.
- Removed \Virtues\Honor spell montras
- Edited Nijisu & Bushdo artwork
- Created dragon bone weapons
- Adjusted a few monsters stats
- Updated the GM [go command with new info
- Created 13 new boss keys for the new dragon bosses
- Chain, meteor, and hail storm now create aggro when cast
- Chain lighting now is a DOT & targets an area
- DryadAllure fame check set to 11000
- Default Dragons can no longer be tamed. Due to new game lore & game balance & the new tamealbes we are making
- Increased instrument sell price on npc
- Added missing instruments to carpenter & tinker
- Special potions sell for a little more then normal potions
- Added a few missing weapons to various npc vendors
- Added a few missing socket gems to the npc jeweler
- Snow element, adjusted the drops & stats a little
- Removed default uo boss extra gold drop (around the boss)
- Chain lighting now strikes the ground
- Spellstone bug fix
- Dropped the prices on all townhouses by -50% (I think I got them all)
- Changed drake (normal melee version) to tamable false for new tameables
- Added DrakeMature, DrakeYoung, DrakeHatchling, DrakeEgg (not complete yet)
- Crops now use herbalism instead of cooking
- Adjusted stats on Kirin, Lesser Hiryu, Nightmare, SwampDragon, & Unicorn
- Adjusted stats on 13 of the big new custom mounts (most are not spawned yet)
- Added a number of crafting rewards to the books
- Added Seed case
- Added Seed bag
- Added 100, 200, & 500 page books to the scribe
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A note for Mauzen is hanging on his office door
By MadHatter | January 14, 2014
It hangs in the middle of Mauzen's office door.
"Lord Mauzen,
Solomon and I wish to meet with you and discuss some important matters.
Please send for us whenever it best suits you."
The note is signed - Tzurei, Keeper of Balance
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Roth Gal and Goszef
By Der'zul | January 9, 2014
Goszef, a Ghoula from the Western desert tribes. He stood next to his master, the Ork Roth Gal, and listened to the words the orc spoke. The teachings of this Ork, who otherwise would have been a tasty meal, had opened the eyes of the Ghoul...
It was not entirely coincidence that he was discovered.. his tribe was nomadic, as all Ghoula tribes were. They were starved and malnourished, as all Ghoulas. They were small in numbers, and led more or less by a Shaman. They knew their cursed history and lamented it. They lived in torment, knowning no other alternative then the fleeting joys of devouring a fresh corpse. They weren't the sadistic self-driven killers that the other tribes would have liked to be, they were just unfortunate beings struck with an insatiable thirst for the dead, and the inability to control it. A lost traveler in the desert was as morally poignant as a snake or a rabbit. Only when their hunger was fulfilled were they considered civilized. The Ghoula ate what they did because they have to. They aren't fundamentally evil. That is.. most arent. The tribes in the north of the great desert would do things like that. They lied to themselves, they tried to be what they despised, a cycle of spite and self-hatred driving them to try and enjoy their cursed existence. They were weird, frankly. The Ghoulas of the west desert were depraved. They had so little to eat that when they found anything alive, it was torn to pieces in a gory ritual, and the pieces went to the strongest there that could take them. The Western tribes, where Goszef was born, were different. They had ample food if nothing human or orkish could be found. They weren't smart or civilized, but they had a rudimentary culture and were more then happy to trade with anyone who came around after dinner. Goszef wasn't like that, though. He was weird, he had always been violent, especially towards other Ghoulas. Since it was not their custom to abandon troubled youths, the Ghoulas tolerated it and raised him as they would any other. He would kill other children and eat them, much to the displeasure of the mothers, but there was no sane recourse to take against him, nothing short of killing him would cause him to stop, and he had utterly no respect for his fellow tribe, or anything else for that matter. There wasn't much respect to begin with, but a small amount existed and held the tribe together. They weren't smart, but the Ghoulas knew that numbers meant safety, and a better chance to survive. They may have been cursed to wander the desert, eating the flesh of conscious beings for all eternity, but they knew it was a curse. They knew they deserved it for siding with the Undead in the great war, and they were content to live in pain. Goszef was not. The delicate balance of the tribe grew thinner each day, as Goszef simply killed who he wanted when he wanted. He finally snapped the binding string when he murdered the Shaman in cold blood, then didn't take a single bite of his corpse. The other able warrior ghouls attacked him. Given Goszef's nourishment, which was almost ideal for a ghoul, he was much stronger and much brighter then then the other warrior Ghouls, and was able to escape them. He found himself abandoned, without a tribe. This wasn't a problem for Goszef. He wanted to spite the world. He hated it and he didn't need anyone to hate it with him, so long as he was doing his worst. He killed and wandered for years, the desert sands ripping his already thick and rotted skin apart.
Then he met Roth Gal, the wandering orc. This "walker" as they were called in the tribes, was somewhat different. He was an orc, and rarely did any orcs enter the desert. He was huge, which meant a tasty and rare treat, and .. something else disturbed Goszef.. he was confident. He didn't have the empty eyes and confused demeanor of the lost or lonely, he was walking through the desert wastes looking for something, and scared of nothing. This made the meal all the more appetizing. Goszef moved in for the kill, using an axe he had fashioned from a plow. He was quiet and skilled.. he knew that the walkers were smart and would fight as he fought.. if they saw him. Roth Gal continued to walk confidently. Goszef closed the short distance quickly and swung at him, but the Ork had heard him long before and was ready. The orc dodged the blow and threw his hands up, a pillar of flame erupting from his robe and forming into a sword in his hand. Goszef was taken aback, never having seen anyone do anything like that. The orc looked Goszef in the eye.. and talked to him.
"You want to eat me. You are a cursed wretch and I shall not allow it."
"You are foood.. What elsssse would I do?"
"You are driven by hunger and hatred, bitter and uncontrolled. You're an animal!"
They circled each other while talking, each trying to get the better ground. Goszef was by no means a trained warrior, but he was strong, strong even for a Ghoula, and he knew the desert. He knew he could win.. but the fire sword had entered a new variable into the equation.
"Fight me, Ork.. kill me if you can" Goszef taunted.
The Ork just laughed, and moved the hand swathed in fire in a swiping motion. The blade of fire extended, far beyond its original size. Goszef was not ready for this, and was cut across the arm. The fire burnt into him, and the smell of his rotten, burning flesh just fueled Goszef's hunger. Goszef lunged with the axe, which is not the ideal way to attack with it. The Ork was fast, though.. and moved aside, bringing his fireblade down on the Ghoul's back. The fire burned him.. but he was not cut.
"You ssssspare me.. why?!" Goszef yelled, tormented by the Ork's impudence.
Death would be an easy way out of his hated, and something he would have welcomed. This ork would not allow Goszef to eat him, and would not allow Goszef to die - he was toying with him.
"Your eyes." The ork answered, "They have the spark of rage, of hatred. You kill because you hate all things. You kill because causing death is your revenge against the world. Am I right?"
Goszef said nothing, scampering back into fighting position.
"I can free you from your hunger, Ghoul. Your curse can be lifted" the ork said, temptingly.
"You have nothing I need.. bessssidesss your large, deliciousssss body." the Ghoul answered.
"I have salvation. I will give you a purpose above that of your petty, immature violence. You can do what you love and be rewarded by it. I will sate your hunger, and give you a place in this world. You will belong, instead of persist. You will work, instead of spread chaos. You will be a part of the world, not a clinging and cursed remain." the ork said confidently. His voice was deep and powerful, even over the desert winds.
"Your mouth wordsss are not working, Ork-food" the Ghoul uttered through jagged teeth.
Goszef's other talent that set him apart from his comrades, if they could be called such, was his legs. They were unnaturally strong.. Goszef used them quite well. He jumped, several feet in the air, and flipped around, bringing the axe down on the Ork. The Ork was not prepared for this, but avoided the blow barely. He struck back with his blade of fire, burning the Ghoul even more, and causing the Ghoul to drop the weapon. Goszef was out of options. He had nothing but death to look forward to now. The ork would not let him eat and he could not fathom waiting any longer.. the hunger was immeasurable. He curled into a ball and whimpered, gnawing at his own kneecaps out of desperation.
The orc hit him again with the sword, knocking him out of his ball and into a sobbing heap a few feat away.
"You are pathetic. Join me, and you can become significant." the ork said, speaking in the same, confident tone. "Barach rewards his followers. You don't have to live like this, a sorrowful heap of impulse and pity. Be something strong!" The ork then kicked him.
Goszef had been through enough. The ork had beaten him, which he didn't have a problem with, but the orks insistence on his survival was intolerable. Goszef climbed to his feet and attacked the ork with his bare hands. The Ork smiled greatly and let Goszef hit him a few times, then hit him hard on the head with the fire blade hilt, knocking him unconscious.
"I knew you'd say yes." the Ork said, as he carried his new servant out of the desert. The ork took him to the Brigand camp, where he was given all the humans he could want. Fresh, lean humans with good meat. All Goszef had to do was follow Roth Gal's orders. Roth had him trained in traditional combat, got him out of his rags and into Imperial armor, and turned him into a lethal servant. Goszef did not particularly like the idea at first, but was not one to argue with free humans. Eventually, Goszef was convinced to follow him with his heart, which had moved aside his anguish and despair. He no longer killed to spite the world, he killed to serve him. It made much more sense, and was much more satisfactory. He was no longer a cursed wretch, destined to rot away. He was an avatar of the great God, a servant of his message and a good one at that.
Only after months of training had Roth bothered to ask his name.
"Goszef the Wind" replied the Ghoul.
"You are now Goszef the Storm." said the Ork.
The Ghoul did not object.
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[SVN 76][12/27/2013] Server Update
By TheGuy | December 27, 2013
- Fire Field now last a little bit longer
- Meteor swarm has a damage buff to bring it online with wild fire. Margery + Inscription = damage
- Hail storm's damage has been adjusted to be similar to other aoe damages. Myst + Imbu = damage
- Earthquake has had a damage boost as well. Margery + Inscription = damage
- Chain lightning has had a damage boost as well. Margery + Inscription = damage
- Rune books now use regents when you run out of scrolls (blue button)
- Rune books now hold 250 recall scrolls
- Mirrors of preview can now be used while locked down
- Dungeon Scroll save/load fix
- Added missing belt recipes to the crafting rewards scrolls
- Edit Cliloc.enu, skills.idx, & skills.mul to change the wording from
----Taste Identification to Herbalism
----Mysticism to Wizardry
----Spellweaving to Sorcery
----Ninjitsu Assassin
----Bushido to Warrior
- Fixed glyph skill bug
- Changed a few item names in the crafting gump for inscription
- Remove Mantra casting words
- Added wiki page Unique Items
- Adjusted voting stone reward to be inline with new gold drops
- Adjusted treasure map chest (tmap) gold to be in line with new gold drops
- Installed windows updates on server
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Before the leave.
By Engale | December 20, 2013
So he sat and waited, for hours. The day turned into night, his parents called his name, he didn't answer. He sat and stared at the water, he moved a hand to the berry bush every now and then to grab something to eat, or would sip the water when thirsty but mostly he just watched. The moonlight hit the water and his father found him.
"Engale we've been calling you for hours, it's time to go home." he scolded.
"Not yet, I'm su..." Engale stopped suddenly as he turned back to the water feeling it now watching him. "Soon father, I will be home soon."
His father shook his head but there was something about this day that was in Engale's favor and his father sat down on the lawn as Engale returned to quietly watching the water.
Now as Engale's Father watched on, Engale was almost excited as he watched the water.
Soon the water jumped up, the water formed three streams, two of of them went up Engale's nose, the other filled into Engale's mouth. As quickly as he could Engale's father was on his feet and rushing towards his son, to protect him, but before daddy was able to get close enough, he was flat on his back, under a pillar of water.
Engale watched the water still, didn't move and held his mouth open to the water, letting it fill him.
His father watch pinned under the pillar of water and screamed for his son's life. "He's just a boy, take me instead!"
At that the water quickly responded and it all returned to the pond.
Engale's father quickly picked up his son and carried him home. Engale cried the whole way home, "put me down I must go back!" The cries fell on deaf ears.
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[SVN 63][12/18/2013] Server Update
By TheGuy | December 18, 2013
- Fix for Auction House
- Turn off harvesting spawning monsters.
- Added missing code for Tmap drop (lv5-7) to ElderBlackDragon, ElderCrimsonDragon, ElderDragon
- Set all bosses to require 2 players to be next to them in order to fight the boss (help prevent 1 man farming)
-----Current Settings
----- RequiredPlayersMin = 2;
----- RequiredPlayersRange = 30;
----- After 10 mins health will be re-set to full if there are not 2 players present.
- Adjusted many of the in game prices on big items & lowered cost to around 50% less.
NOTE: Please note this is a work in progress and will likely be adjusted over a period of time.
----- Towns Houses -50% (not done yet)
----- Boats -50%
----- Tents -50%
----- NPC Rares -50%
----- Basements & other house things -50%
----- House Tool & other -50%
----- Custom House Tool -50%
----- Custom House Tool build -50%
- Added magic spell staffs to: caster NCPs & smiths
- Added magic spell wands to: caster NCPs
- Added staffs to: caster NPCs
- Added wizard & sorcerer spells to: caster NPCs
- Added missing potions to vendors: Alchemist & Herbalist
- Added new belts to: NPC smiths, tailors, and leather workers
- Added missing items to Tailor
- Added beverage rares to the monks
- Added lights & pillow to antiquities dealer
- Checked ALL NPC vendors for missing items & adjusted prices as needed
- Added missing slot 1-4 items & trinkets to the jeweler
- You can now sell magic rings, jewelry, trinkets etc to jeweler for more gold
- Added BlackPearl, SulfurousAsh, SpidersSilk to the herb gathering list
- Added new herbs & missing regs to herbalist, alchemist, and caster NPC's
- Added all the new herbs to DefAlchemy2 for use with the new potions
- Set most custom of the custom potion to require 1x resource because of the fail rate
- Stealing fix
- DungeonScroll serialization bug fix
- Architect NPC, fixed a wrong ItemID
- Added new Christmas Gifts
- Gave most of the holiday gifts the "Year" in the name
- Harvesting Change: The spawn change on monsters has been lowered. It will also spawn lots of small creatures now instead of just earth elementals.
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