
Narrowhaven Academy of Arts Periodical
By Delia | September 6, 2013
1. All students and faculty are required to follow the Laws of the Land.
2. No disrespecting those who are your superiors. This includes, but is not limited to Academy Staff. Respect will be shown at all times. The Narrowhaven Academy of Arts is not a democracy. Everyone is not treated as equals, in this regard, and there will be no arguments with those who are in charge. Discussion is acceptable, but all decisions are held by those who govern the grounds, and are final. Only the Headmaster has the authority to revoke staff decisions.
3. Students shall maintain decorum at all times. Swearing, shouting in the halls, vandalism, fighting, and provocation are strictly forbidden.
4. Any activity, action or situation which recklessly or intentionally endangers mental or physical health of another student or staff member, or involves the forced consumption of potions, liquor, drugs, or magic used to harm another student or staff member is strictly prohibited.
5. No mind-altering materials allowed upon the grounds - this includes tobaccos, drugs, alcohol, potions and spells. We are here to learn and must keep our minds in tact. (This does not include medications given out by licensed healers.)
6. No stealing. No borrowing without permission with intentions to give it back or replace it.
7. Students are forbidden from faculty areas, including the kitchen, faculty lounge, and offices, unless with the permission and escort of a member of faculty. This also includes classrooms when a class is not in session.
8. No summons are to be allowed anywhere but in the summoning room, and under direct supervision of a teacher or professor.
9. No large or dangerous animals are to be allowed anywhere but in the stables. Cats, dogs and other small familiars are, of course, allowed to be kept with their masters, and are their master's responsibilities.
10. Relationships between students are permitted, however there will be no public displays of affection allowed within the hallways, classrooms or student rooms --- or bathrooms. It goes without saying that sexual activity on the premises is highly frowned upon and may end up in expulsion. This also includes attending class or wandering around the property skyclad. Please keep in mind we have young, impressionable students here whose parents may take a dim view of their learning more adult behaviours outside of the family home.
Disciplinary Actions
1. Initial Warning will be given, once, unless it is deemed that the action is permanently dangerous to property, one's self or others.
2. Detention can vary greatly in application. Often detention will include being assigned to write lines - especially in first case scenarios. In some cases, a student will be assigned extra duties to assist a professor or other faculty member. The Narrowhaven Academy of Arts retains the right to magically and/or physically detain dangerous persons or entities, or those who are in conflict with Academy Regulations or City Laws.
3. Expulsion: A student will be expelled from the Academy only under the most dire of circumstances, and only if they are deemed a danger to other students. This punishment is extremely rare.
All Academy rules are subject to update at any given time.
Signed:
Baroness Delia Blacke
First Headmistress of Narrohaven Academy of Arts
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Codex of Law [Narrowhaven — 09/08/13]
By Fenrir | September 5, 2013
THE CODEX OF LAW -- THE KINGDOM OF NARROWHAVEN
.. as written by the hand of Narrowhaven's King, Fenrir
I. Definition of Borders, Lands and Kingdom
A)) The 'border' of Narrowhaven and any territory owned by the Kingdom is declared to be the edge of the territory/town in question - the 'edge' is where the buildings end on the outer edge of town, and then extend beyond such by two hundred steps, or as far as the horizon can be seen in the cases of bordering oceans. Any roads connecting two towns/territories owned by the Kingdom, or connected to an allied state, will also be considered under control of the Kingdom.
II. The unspoken rules of the World..
A)) Respect all who have not done you or others wrong, this includes harassment.
* Those who disrespect others for reasons of class, race, religion or status will be jailed depending on severity.
B)) Do not submit false, inaccurate or half-truth information to authorities in relation to major events in the world.
* To be dishonest about occurrences such as treason, possible invasion, or any other event that may have a significant impact on the kingdom, or the world itself, is considered grounds for immediate jail time or more, depending on severity of offense.
C)) Do not force others into any sexual acts without their explicit consent.
* Those who break this law with sufficient evidence submitted proving so will be executed.
D)) Snooping and theft will not be tolerated.
* Offenders will be jailed or exiled depending on repetition of offense or severity of offense.
E)) Do not harm, kidnap, maim or murder Innocents.
* Offenders will be made to suffer the same fate of those they have done wrong.
F)) Do not conspire against any Kingdom or State that you are resident of.
* Conspirators that are proven with sufficient evidence during trial to be actively seeking to upset their kingdom or state will be executed.
III. The Laws of Narrowhaven
A)) All unspoken laws are in effect within the Kingdom's Borders.
* The penalty for breaking the unspoken laws will remain the same as stated.
B)) All entities are welcome within the Kingdom's Borders, so long as they follow all laws here in stated by this Codex.
* Those who break a law will be punished in accordance to the law they broke.
C)) Anyone within the Borders of this Kingdom will not be exempt from these laws, including royalty. No amount of influence, status or wealth will detract from the punishments.
* The same punishments will apply, no amount of bribery will render a judgement of exile or execution obsolete.
D)) Bribery to sway the influence of those who live within the Kingdom will not be tolerated.
* Offenders will be heavily fined, and if unable to pay the fine, will be put to work to acquire the missing funds.
E)) Impersonation of citizens, residents or royalty will not be tolerated.
* Those caught impersonating others will be marked immediately with magic, so they can never be mistaken for another again. Any attempt to try to impersonate again after being marked will be grounds for execution.
F)) Those criminals who are not exiled or executed will be made to work in the Mines for the duration of jail sentence.
* Those who shirk their sentenced jail time or attempt to flee will be executed on the spot.
G)) Do not throw your litter upon the earth, for others could be harmed by stepping on the object you drop!
* Offenders will be jailed for varying amounts of time, depending on repetition or severity of the offense.
H)) Do not seek to exact justice on another if you are not a guard for the Kingdom.
* Please report all criminals and lawbreakers to the King or Captain of the Guards, vigilantes will not be tolerated. If you wish to become a guard or militia member so you can, please speak to the King.
I)) Mounts, pets and summoned entities are not allowed within public establishments (i.e. banks, taverns, shops).
* First time offenders will be escorted out of the building, whilst repeat offenders will have their pets and summoned entities executed, with the owner being jailed or exiled depending on repetition or severity of the offense.
J)) Do not create, gather or move an army within the borders of the Kingdom without approval of the King.
* To do so will be regarded as a threat against the Kingdom; all in the unapproved army will be executed immediately.
K)) Always be clothed, not everyone appreciates your naked charisma.
* Offenders will be promptly robed, repeat offenders will be jailed depending on repetition of offense.
L)) The exportation and importation of artillery, explosives, gunpowder and unknown magical artifacts or artifacts of extreme potency must be reported to the Academy's Headmaster, Narrowhaven's Taskmaster or the King BEFORE shipment proceeds.
* Offenders will have their goods confiscated immediately, and will be detained for questioning.
M)) Rituals of either Magical or Religious variety must be done within designated areas, and only with approval of the Headmaster of the Academy first.
* Offenders will be jailed to undergo a trial, the trial is to determine the severity of possible outcomes that could have resulted from the ritual. Severe offenses may result in severance of ties with the Academy or exile from the Kingdom.
N)) The use of any magic besides the traditional Bushido, Chivlary, Mysticism, Magery, Necromancy, Ninjitsu or Spellweaving within the Borders of the Kingdom is strictly forbidden- unless such is performed within Narrowhaven's Academy, and only then with the permission of the Headmaster and all magical arts teachers.
* Offenders will be put on trial, with severity of offense determining if the offender is exiled or executed.
IV. Punishment for Wrongdoings
A)) Those that have committed a crime are subject to varying degrees of punishment, ranging from jail time to immediate execution. It goes without saying that minor offenses will receive minor penalties, whilst major offenses will incur the wrath of justice.
B)) Minor offenses include those that have done another a slight wrong, such as littering or disrespecting another.
* Minor Offenses - One hour jail time, or a fee of three thousand golden crowns.
C)) Moderate offenses include those that have broken a law repeated times, or has done something severe in nature such as attempted to steal an item.
* Moderate Offenses - Three hours jail time, or a fee of ten thousand golden crowns.
D)) Severe offenses are those who have committed a treacherous act, such as kidnapping or breaking a cardinal rule.
* Severe Offenses - Twelve hours jail time, or a fee of fifty thousand golden crowns. Possible Exile from Kingdom.
E)) Blacklist offenses will only be given to those worthy of Justice's Wrath. The Maker willing, no one will do something so foul.
* The worst offenses imaginable will result in immediate trial, with result of exile, execution.. or even immediate execution.
V. Addendum
A)) If for whatever reason, that you; a citizen of the Kingdom of Narrowhaven, feel that a law is out of line or unreasonable.. or a punishment is too light or too harsh, or perhaps there is a law you would like to see.. seek an audience with the King of Narrowhaven to discuss details about your concerns.
VI. Of Nobility and Royalty
A)) The following is the levels of status currently within the Kingdom, from greatest importance to least;
Those of Royalty...
The King and Queen, Supreme Ruler of all Narrowhaven's Kingdom, including Territories and Townships there-in
The Duke and Duchess, Rulers of Narrowhaven's Territories
The Baron and Baroness, considered Rulers of One City within the Territory of the Duke and Duchess
Those of Nobility...
The Count and Countess, Owners of One Township within Narrowhaven's Kingdom
The Viscounts, considered the Leaders of the Knights, starting as a Knight themselves
The Knights, those of common birth who have had their bloodline deemed worthy of Nobility
B)) Those who come to the Kingdom and are of noble or royal birth should have proof in the form of two items; Patents of Nobility and Family Crest. If you are found to have no such proof or evidence of your status as a noble or royal member then you will not be formally recognized by the Kingdom as such.
* Patents of Nobility should detail your lineage for a minimum of two generations, this means a family tree that at least starts with your grandmother and grandfather, and branches down to where you rest on your family tree. Also include any children you have brought into the world, or any siblings born with you that share the same blood.
* Family Crests are emblems displaying several pieces of your family's history; including a shield as the main body that is to be etched and flanked on either side with symbols related to your bloodline's professions, a family crest above the shield that represents the animal most akin to your bloodline, along with a saying beneath the shield that represents your bloodline's views. All of these details should be done with your house's chosen colors. This is so that your bloodline can be represented within the King's Court should a meeting of high importance or priority takes place.
C)) Those of common birth who marry nobility or royalty will be elevated to the same status as their chosen mate. It will come with all the same powers and responsibilities, and be held to the same expectations. Any children born will become of noble or royal birth depending on the family's status.
* If the one of common birth within a relationship is to separate from their chosen noble or royal mate for any reason, then the one of common birth will lose that elevated status. The children borne of that relationship will also lose their status of noble or royal birth and be sent to live with their common borne parent. Only those commoners who have wed nobility or royalty, who have died due to natural causes or an honorable death, will have their children still retain their status as nobility or royalty.
D)) In order for those of common birth to be recognized as a noble, the King himself must first knight the commoner in question, and the knighting ceremony must take place before a group of Noble peers. The ceremony should be gathered in front of the King's Estate front gates, and the ceremony is to be made public with all allowed present. Only with overwhelming approval from the commoner's Noble peers should the ceremony proceed, and thus lead to the Knighting of a Commoner.
* When knighted, it is the Commoner's Duty as a new Noble to acquire formal documents; including their Patents of Nobility and their Family Crest. They will be held to the same standards as other nobles and have the same expectations and responsibilities as detailed by the King before the Knighting Ceremony.
E)) Common Birth may not become royalty without first becoming nobility through being knighted by the King, unless the commoner is married to a person of royalty.
* The King may seek to upgrade the status of a Noble to that of Royalty through the approval of the Duke and Duchess, Baron and Baroness.
F)) In the event that there are no royal bloodlines within the Kingdom to be able to take control of the throne, the people themselves who have taken residence within the Kingdom may choose a noble to become King out of popular opinion.
* If in the event there are no heirs to the throne, no royal bloodlines, and no nobles to choose to become the King of Narrowhaven, then those who reside in Narrowhaven may choose one of common birth out of popular opinion.
VII. Servitude
A)) Those servants who come to the Kingdom of Narrowhaven under ownership of another will have their binding ties formally recognized, and be expected to uphold any prior commands or engagements there-in made known before and after their arrival to the Kingdom of Narrowhaven.
* Failure to follow the commands of your Master or Mistress will result in any punishment the Master or Mistress believes feasible, with harsh punishments such as sexual abuse and execution to be withheld until the servant and their owner leaves the Kingdom of Narrowhaven.
B)) Those who are within the Kingdom of Narrowhaven may not interfere in the binding ties that tie a servant to their Master or Mistress, no matter what one might feels about this servitude. You are to respect others' differences as made known earlier within the Codex of Law.
* Those who try to interfere in the binding ties of a servant and their Master or Mistress will be punished in accordance to Law pertaining to the Unspoken Rule of Respect and the Kingdom's Rule of All Entities Welcome.
C)) Masters and Mistresses cannot seek to subjugate the people who are within the Kingdom of Narrowhaven, nor can they seek to control any of the Kingdom's Nobility or Royalty. All new servants must be acquired outside of the Kingdom of Narrowhaven's borders.
* If caught trying to enslave a free soul of the Kingdom of Narrowhaven, the Master or Mistress will be forced to relinquish all servants to the custody of the Kingdom of Narrowhaven and there after be banished from the Kingdom of Narrowhaven forever. If caught trying to subjugate and control one of Nobility or Royalty that is belonging to the Kingdom of Narrowhaven, the penalty is relinquishment of all servants to the custody of the Kingdom of Narrowhaven, followed by execution of the Master or Mistress who tried to enslave the noble or royal in question.
[[More to be fleshed out and added very soon!]]
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Split
By MarcieEve | September 4, 2013
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Niera the Necromancer
By Astra Vandoras | September 3, 2013

Necromancy and You
by Neira the Necromancer
pg. 16
Such is love a powerful motivator.
"What is the definition of love?"
"When you care about someone and want to see the best for them."
"Shouldn't someone deserve better, someone who they can depend on?"
"Well, isn't that up to whomever it is to decide, and not you? I mean, it's their life, and their love for you. Right?"
Part One - Girl Talk
"Or you could do plenty of other things."
She looked over to where the red haired woman had appeared in the chair across from her. "Hello!" Astra greeted her brightly, and shifted her seat so she could look between both the new arrival and Sasha, to whom she had been speaking.
"Oh? Like?" Sasha pursed her lips, watching the other woman, speaking to her as if unsurprised by her presence.
Astra continued softly petting her cat while the woman continued, " You could simply find two men you love and explain to both of them. Brother husbands I think is the term."
"That's an idea!" Astra brightened, "Then you can both be happy!"
Sasha frowned, thoughtfully, "That would require both halves of me to be able to love, and to find that love." The woman nodded to her. "Neira, what did you do to Engale?" Sasha quickly changed the subject.
"You're Neira?" Astra fluttered her eyes curiously. She'd heard so much about this woman, and how dangerous she was, but she surely didn't seem dangerous sitting here before her, chatting as if they were simply having tea. So she decided to be polite, since it seemed the right thing to do at the moment, "Oh, hi, I'm Astra!" She smiled warmly.
"Hi Astra," Neira smiled back to her, looking her over with equal curiousity, "Oh! There's three of you," she noticed, though Astra had no idea how she could see it all, "Are they all Astra as well?" The girl giggled, nodding, "Oh yes, I'm all me!" Neira smiled lightly in return, then looked back to a clearly confused Sasha, "I took back seventy percent of his life that he owes to me, for being an idiot."
"You need to stop throwing me around," Sasha informed her, "it's really starting to piss me off."
"You're very observant," Astra noted, "I read your book on Necromancy. You write very well."
"Oh? A fan? Well thank you!" Neira brightened. "People get so melodramatic when it comes to necromancy."
Sasha eyed the woman cooly, "Yeah, good book, nice touch about the dead lover part." Astra saw Neira cringe. She had read that too, the ending part. She wondered if Neira was like Sasha and Scarlet, and perhaps she had simply been hurt. Maybe that was why she was so angry. "Why are you here?" Sasha demanded.
Neira simply looked over to her with a patience that reminded Astra of her mother, as she explained, "Sasha, when I send you away, it's because you are acting like a child. You sometimes need a time out." Astra brightened, yes! Just like her own mother! "Are you Sasha's mother?"
"I don't think so," she seemed to consider this carefully, "You know, I don't really know how related we are." Sasha's eyes widened at the comment, "What?" Astra still seemed to be interested in this, though, "Like when Fenrir tells me to calm down?" Neira nodded to her, "I'm sure." She smiled, and Astra smiled in return, "Oh, okay!"
The young Tiefling looked to Sasha to explain, "Sometimes Fenrir has to tell me to calm down. It's okay, he does it because he loves me." Her explanation was met with a resound, "Hrumph."
"Neira when are you going to start teaching me?" Sasha looked back to Neira again, who replied, "I've been teaching you since before you were born."
"Before?"
"How can you teach someone before they're born?" Astra inquired curiously.
"I have influenced human generation since the beginning. In a sense I've taught them all something; survival, evil, good."
"Oh, are you a god? I never met a god."
Neira laughed softly, "I am no god. I am just stuck."
Astra tilted her head, confused, "Why are you stuck? Stuck how? I saw a grave with your name on it. Is that how you're stuck?" She was thinking about Neira being a necromancer. Had she done something to make herself not be able to die, or some such? But Neira shook her head, "I'm sure the gods would surely destroy me if they felt like it."
"Do you like being stuck?"
"Mmm," Neira shifted a bit more comfortably in the chair, "That's a good question. Sometimes it's less droll than others." Astra's nose wrinkled, "What's 'droll'?" The necromancer chuckled softly in amusement, "It's the summation of all the thoughts a troll ever has - in other words..... boring."
"Neira," Sasha addressed her again, "You need to fix Engale. Damnit Neira, we need him!"
Wearily Neira rolled her eyes, "Engale, Engale. Such an idiot! I didn't kill him or anything Sasha."
"No, but what you did, sent him away!"
The necromancer smiled wryly, "Sometimes you have to lose everything to realize how much you have," she explained as if she had been through it, and Astra thought again about her words at the end of the book. "He also needs to learn your part, as do you."
"Yes, well, if anything happens to me while he is gone, we will lose everything," then she stopped and thought, "My part?"
"Why am I here Sasha if not to protect you in his absence?" Neira tilted her head a bit.
"B-but you're the one who killed me?" Utterly confused now, Sasha simply stared at her. "And clearly you are alive," Neira informed her. Sasha faltered, "Y-you tried to drive me crazy." Her lips trembled as her eyes glued to Neira.
"Well not entirely mad," she explained to Sasha, "I have a process. You had several crazy things in your brain," she remarked, swirling her long red hair in her fingers, "You can't tell me you were better off before."
Sasha frowned, considering it, "N-no. I have more... freedom now, and better control, sort of. But I am also in more danger."
Neira smiled reassuringly, "That, too, will pass eventually."
"You honestly believe, as Engale, that I will be stronger as two? That We will be stronger?"
"No Engale is an idiot," the necromancer scoffed, "It's up to you how you decide to proceed. You have it in you to heal the rift or have two halves."
"We can work together, but heal the rift?"
"It's your soul," Neira explained with an offhand shrug of a shoulder, "Who has more power of it than you?" Then she rolled her eyes wearily, "God, I wonder why all you humans are so stupid at times."
Apparently fed up, Sasha blurted out in frustration, "LIKE YOU HEALED YOUR TWO HALVES?!"
At that moment a large form in deep blue appeared around the corner of the screen that separated the visiting room from the foyer of the keep. Fenrir's eyes became huge as he noted the presence in the room before his fiance, and he froze in place. Astra just looked up at him with her wide, innocent smile, "Fenrir! Look! It's Neira!"
[To be Continued]
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Tussaud Homestead A fresh Start
By Anthony Tussaud | September 2, 2013
"City life becoming to Crowded? Looking to settle down, under the protection of a Private Militia? Or maybe your a guard, tired of breaking up bar fights, and want to Fight beasts like the good old days. Well the Tussaud family, has grown tired of the city hustle and bustle as well! So Anthony Tussaud, and his family plan to settle a new small village, that will thrive off trade, farming and crafts. And as of now there is plenty of land that can be built on. Don't have the money but have the urge? No Problem, Find Anthony Tussaud, and Discuss a plan to get your home up and started! we will set out soon to find a land to settle in. Those who wish to join the Homestead must merely apply."
The information that follows, has listings on where to send your bird to with its application. (ICQ: 642271940)
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Destiny.
By Anuaram | August 30, 2013
Andal grasped his halberd in hand as he picked himself up off the ground slowly, the static energy of Methalas spell still crackling around him, he was dazed and confused, but not beaten. Elmore lay slumped over against the cave wall, whether he was alive or not The Clerist couldn’t tell. The boy had been warned not to follow.
Methalas was there before him, dark and unending. Red eyes surrounded by a black haze of shadow and smoke. “I knew you had it in you.†His voice was dry and coarse; the demonic taint heard echoing throughout the cavern. “All my trials, all my tests, all my failures… and you still could not resist but to pursue your old habits. To try and save me.†He snarled mockingly.
“Have you learned nothing!?" There was desperation in his voice. "An entire world destroyed and you persist! There is no end to this conflict Methalas. Not until you stop! What you are doing to these people is wrong!†The Clerist was unwavering in his conviction, the halberd filling with a luminous aura from a power that came deep from within. There was only one thing left to do.
“And why would you want an end? Every time we do this dance… I know you feel it too. Growing within you, making you stronger. The power of it all… And this world is so rich in its varieties… So full of energy. One could rule the universe with it.â€
“You forget yourself Magi! You are not to rule over anyone, or anything. You will be restrained for all eternity. With me as your guardian.†He charged towards the shadow before him, unrelenting in his task.
For a moment that seemed to last an eternity, shadow and light intertwined as spark & flame scattered throughout the darkness in a myriad of colors. An explosion erupted, and in a sparkle of brilliant light Andal found himself swinging his shimmering halberd back and forth, up and down, ducking and dodging the lashing wisps of cold darkness that emanated from Methalas’ dark soul. The blade of light sparkled through the unhindered ligaments of shadow, like parting black smoke, neither harming the darkness nor stopping it, and in a terrible whirlwind of confusion The Clerist was brought to his knees abruptly.
A cry of pain echoed throughout the halls of Despise.
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A Sealed Parchment Letter to the Noble House of De Clare
By Delia | August 30, 2013
It is my solemn duty to inform you that your brother, Lord Adair de Clare, self-titled King of Narrowhaven, has met an untimely demise upon the Field of Honour, defending his name in a duel to the death. At his own choice and behest, he has chosen to not return to his body, but instead return his spirit to his ancestors. His Highness, Adair de Clare fought valiantly to the death, and his body shall be returned to the land he has chosen as his own, in Narrowhaven.
Your brother was a noble man, who brought honour to your family name. His death is a great loss to us all. You have my sincere condolences and sympathy.
Your's Truly;
Baroness Delia Blacke
Headmistress
Narrowhaven Academy of Arts
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[SVN 735][8/29/2013] Server Update
By TheGuy | August 29, 2013
- Skirts using the proper layer now
- Added missing code for imbuing gump with new craftable soulforges
- Adjusted Alchemy & powder requirements on most of the new alchemy items
- Necro Minions now have a dispel difficulty
- Changed all runic tools to be named and labeled properly
- Added runic tailoring tool
- Changed ML "Turquoise" to "Perfect Turquoise"
- Fixed crash from learning recipe blueprints
- Added code for 'Crafting Schematics'. A 'Crafting Schematics' is a one time use craftable item that will create one decorative item of artifact quality.
- Added CraftingRenamingTool, a tool that renames crafted player constructed items, for the top end runic tools.
- Did lots of decorating
- Other things.
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A Letter to Delia
By Scarlet | August 29, 2013

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I’m Just a Girl
By Astra Vandoras | August 26, 2013

Take this pink ribbon off my eyes
I'm exposed
And it's no big surprise
Don't you think I know
Exactly where I stand
This world is forcing me
To hold your hand
'cause I'm just a girl, little ol' me
Well, don't let me out of your sight
I'm just a girl, all pretty and petite
So don't let me have any rights
Oh...I've had it up to here!
The moment that I step outside
So many reasons
For me to run and hide
I can't do the little things
I hold so dear
'cause it's all those little things
That I fear
'cause I'm just a girl.
I'd rather not be
'cause they won't let me drive
Late at night
I'm just a girl,
Guess I'm some kind of freak
'cause they all sit and stare
With their eyes
I'm just a girl.
Take a good look at me
Just your typical prototype
Oh...I've had it up to here!
Oh...am I making myself clear?
I'm just a girl
I'm just a girl in the world...
That's all that you'll let me be!
I'm just a girl, living in captivity
Your rule of thumb
Makes me worry some
I'm just a girl, what's my destiny?
What I've succumbed to
Is making me numb
I'm just a girl, my apologies
What I've become is so burdensome
I'm just a girl, lucky me
Twiddle-dum there's no comparison
Oh...I've had it up to!
Oh...I've had it up to!!
Oh...I've had it up to here.
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